If you are working in 3D, you may need to change the work plane to place and edit objects with the correct location and orientation.
|Reset origin||Restores the default workplane based on the WCS (World Coordinate System).|
|Activate global workplane||Sets the workplane based on the WCS (World Coordinate System).|
|Workplane by face||Sets the workplane according to the coordinate system of a selected face.|
|Workplane by 3 points||
Sets the workplane to fit three points.
|Vertical workplane||Vertical work plane can be set by specifying two points.|
|Horizontal workplane||Horizontal work plane can be set by specifying a point.|
|New origin||Offset the workplane parallel to the current workplane, by relocating the origin.|
|Shift along X axis||Shift workplane from the global origin along the X axis perpendicular to the YZ plane.|
|Shift along Y axis||Shift workplane from the global origin along the Y axis perpendicular to the XZ plane.|
|Shift along X axis by distance||Shift workplane with a distance along the Z axis perpendicular to the XY plane.|
|Shift along X axis by a point||Shift workplane along the Z axis perpendicular to the XY plane.|
|Rotate around X axis 90 Ccw||Rotate the workplane around the X axis counterclockwise.|
|Rotate around X axis 90 cw||Rotate the workplane around the X axis clockwise.|
|Rotate around Y axis 90 Ccw||Rotate the workplane around the Y axis counterclockwise.|
|Rotate around Y axis 90 cw||Rotate the workplane around the Y axis clockwise.|
|Rotate around Z axis||Rotate the workplane around the Z axis.|
|Opposite side||Reverse the direction of the normal vektor perpendicular to the workplane.
The interior and the exterior face of the workplane can be reversed this way.
|Use previous||Restores the previous workplane.|
|Set view perpendicular to workplane||The workplane is turned so that it is parallel to the view plane. The Z axis becomes perpendicular to the view.|
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