If you are working in 3D, you may need to change the work plane to place and edit objects with the correct location and orientation.

Commands:

Reset origin | Restores the default workplane based on the WCS (World Coordinate System). |

Activate global workplane | Sets the workplane based on the WCS (World Coordinate System). |

Workplane by face | Sets the workplane according to the coordinate system of a selected face. |

Workplane by 3 points |
Sets the workplane to fit three points. |

Vertical workplane | Vertical work plane can be set by specifying two points. |

Horizontal workplane | Horizontal work plane can be set by specifying a point. |

New origin | Offset the workplane parallel to the current workplane, by relocating the origin. |

Shift along X axis | Shift workplane from the global origin along the X axis perpendicular to the YZ plane. |

Shift along Y axis | Shift workplane from the global origin along the Y axis perpendicular to the XZ plane. |

Shift along X axis by distance | Shift workplane with a distance along the Z axis perpendicular to the XY plane. |

Shift along X axis by a point | Shift workplane along the Z axis perpendicular to the XY plane. |

Rotate around X axis 90 Ccw | Rotate the workplane around the X axis counterclockwise. |

Rotate around X axis 90 cw | Rotate the workplane around the X axis clockwise. |

Rotate around Y axis 90 Ccw | Rotate the workplane around the Y axis counterclockwise. |

Rotate around Y axis 90 cw | Rotate the workplane around the Y axis clockwise. |

Rotate around Z axis | Rotate the workplane around the Z axis. |

Opposite side | Reverse the direction of the normal vektor perpendicular to the workplane. The interior and the exterior face of the workplane can be reversed this way. |

Use previous | Restores the previous workplane. |

Set view perpendicular to workplane | The workplane is turned so that it is parallel to the view plane. The Z axis becomes perpendicular to the view. |

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